
====================Chevrolet Camaro RS/SS 1967====================

***********************GTA: San Andreas**************************
***************************version******************************

Version 1.0

================== http://gtamotors.keiby.com ==================

________________________________________________________________

Body: EA Games (from NFS:MW game)
RWD parts: Pumbars (pumbars@list.ru)
Engine, suspension, wheels, convertation: Dmitry216 (http://gtamotors.keiby.com, Dmitry216@yandex.ru)
Interior, materials:  Sabbath Black (http://gtamotors.keiby.com, sabbathblack@keiby.ru)
Materials: Olegator (http://gtamotors.keiby.com, flashTrash@mail.ru) 
________________________________________________________________

Distribution:
1) It is forbidden to place this model on all sites, excluding http://gtamotors.keiby.com/, http://gta.keiby.com/ during 1 month after release.
2) At accommodation on other sites it is necessary to specify link to a site of author's team (GTA Motors) - http://GtaMotors.Keiby.com
3) At accommodation on other sites it is forbidden to delete or change files contained in archive.
4) It is forbidden to use models and details contained in archive, in any objectives without the author's permission.

________________________________________________________________

Used tools:
-ZModeler 2.0.7/2.0.8
-TXD Workshop 4.0
-ACDSee Pro 8.0
-CFG Studio
-Adobe Photoshop CS2
________________________________________________________________

Thanks to:

-Sabbath Black for advices, remarks and testing
-Mave Keiby for help and advices
-Olegator for testing and rusty bottom :)
-Pumbars for testing and long explanations about stock Camaro
-SanAnich for help
-Iris, Midnighter, lHllKllSl for handlings
-People from http://gta.keiby.com/forum  http://gta.com.ua/forum2 forums for long waiting and trusting...
________________________________________________________________

Features:

-Correct SA lights
-Transfender paintjobs
-All wheel packs compatibility
-Exploding fuel tank
-Emblems, engine and many small details made in 3D
________________________________________________________________

Install:

To install dff and txd use IMGTool 2.0(or newer).
Open gta3.img with IMGTools (placed in models folderin catalog with game)
Find and delete bullet.dff  bullet.txd, then add bullet.dff  bullet.txd from this archive.


Open vehicles.ide ("data" folder) with Notepad, find and replace:

541, 	bullet,		bullet,		car, 		BULLET,		BULLET, 	null,	executive,	4, 	0,	0,		-1, 0.70, 0.70,		0

Open handling.cfg with same tool("Notepad") find and replace:

1) By Iris:
BULLET 1400.0 2900.0 1.6 0.0 0.24 -0.2 70 0.747 0.749 0.50 4 220.0 25.6 5.3 R P 12.0 0.50 0 33.5 0.941 0.085 5.0 0.223 -0.105 0.5 0.22 0.15 0.49 22000 352000 1000000 0 0 1 

2) By Midnighter:
BULLET 1700.0 4200.0 1.6 0.0 -0.2 0.05 70 0.68 0.75 0.52 4 210.0 24.5 18.0 R P 7.0 0.50 0 30.0 0.94 0.75 3.0 0.25 -0.07 0.46 0.12 0.15 0.54 22000 10222000 11708003 0 0 1

3) By lHllKllSl:
BULLET 1542.0 4542.4 1.74 0.0 -0.13 -0.1 74 0.79 0.74 0.5 4 182.0 31.6 4.1 R P 5.7 0.57 0 41.8 0.53 0.08 0.67 0.15 -0.15 0.45 0.45 0.1 0.4 18000 40242800 00800001 1 1 0

Next, install new colors in carcols.dat:

90,90,90			# 13 pewter gray poly			grey

bullet, 117,1, 127,36, 44,86, 66,0, 36,36, 79,125, 13,1, 121,1, 2,122

To comlete an installation of the model you need to edit carmods.dat:

bullet, nto_b_l, nto_b_s, nto_b_tw

Installation of new sounds is full-automatc. You just need to run file 'Install_sound_CamaroSS.exe'

___________________________________________________________________________________________

That's all!!!!!! Start game and start your engine!

___________________________________________________________________________________________

(c)  2006-2007 GTA Motors Team
