--------------------------------------------Mercury Park Lane '1964------------------------------------------

Author: StratumX(stratum89@mail.ru)
Options: Flash Cadillac


Attention! For correct work needs: 

HQLM 2.0, which you can download here: 
http://gta.com.ua/gct/file_details.phtml?id=7

GTA SA Vehicle Special Abilities Editor, which you can download here:
http://alexander.sannybuilder.com/GTA_progs.html

and GFX Hack

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Changes: Buccaneer

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Program used:
-ZModeler 1.0.7b
-ZModeler 2.0.8
-TXD Workshop 4.0
-Adobe Photoshop CS3
-MS Paint

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Installation:
You can use IMGTool 2.0(or higher) to install it.

Open file gta3.img with it (located in models folder in game directory),
find and delete files buccanee.dff  buccanee.txd, 
then add the same files from this archive.

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Options(Open these files with Notepad, find and replace lines to lines writing below):

handling.cfg
BUCCANEE     1700.0 4000.0 2.0 0.0 0.04 0.02 70 0.60 0.62 0.55 4 200.0 29.0 3.0 R P 3.0 0.62  0  31.0  0.95  0.06  0.0  0.30  -0.13  0.46  0.1  0.25  0.32  19000  212000  4   1    1   1

carcols.dat
buccanee, 14,103, 36,3, 0,0, 103,103, 24,24, 44,24, 14,14, 3,103

vehicles.ide
518,      buccanee,      buccanee,      car,           BUCCANEE,      BUCCANE,      null,     normal,          10,      0,    0,          -1, 0.73, 0.73,          0

carmods.dat
buccanee, nto_b_l, nto_b_s, nto_b_tw


For a complete suspension of work, use the Vehicle Special Abilities 1.2. 
Unpack it and locate to SA directory. 

Open VSAConfig.ini with Notepad:


[BF_ENGINE&HYDRALICS] ; BF Injection , buccanee .
424
518

Now do to [MAIN]:

BF_ENGINE&HYDRALICS=2

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If you want that car appears more often in game, change file cargrp.dat(game directory/data) to file in archive.  

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Special thanks:
nik287 for help and textures;
Hoodride for help, testing, adjusting materials;
DJon for testing;
Yat Ming for a scale model:),
also to all, who believe in me.

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All rights reserved.
11:44 24.05.2009 StratumX