
================== Chevrolet BelAir Bloodring Banger '57 by Pumbars ===========================

--------------------------------------------------------------------------------------------

Sorry for my english...

========================= This car is made specially for site ========================
 ============================ http://spc.gta.com.ua/ ===========================

      If you want to lay out this car on your own site, ask me first about permission!
                     http://spc.gta.com.ua/ (klarnetist@mail.ru & pumbars@list.ru)

WARNING!!! If you want to use my car as modification, or use any details and textures
ask me first about permission!!!  (klarnetist@mail.ru)



body: Viewpoint DataLabs from free web site

original convert to Vice City: Klarnetist  

bloodring version: Pumbars

whats new: new skin, wheels (by Spit811), steerwheel (by NRG)
engine etc....


Installation.


In game should be necessarily established Dmagic1 WheelMod 3.0 ( ID number 249), differently after
installations of model game can will not be started.

Moreover, it's nesessary to install collision model, which is placed in the bloodra.col
file. You will need the Colleditor v1.1b (http://people.freenet.de/steve-m) to do it.
In this program, open the /MODELS/COLL/vehicles.col file in the Vice City folder. Find HERMES
in the model list, select it, and click Replace button. In the open file dialog point the
path of bloodra.col file, and then replace model.


For installation of model it is possible to take advantage of program GTA Mod Installer of version 2.1 or
 (http://www.indigorose.com). It will allow to establish model easily and quickly.
It is possible to put also manually using IMG Tool 1.3. This program lays on any site
about GTA in section of "tools". Having opened it gta3.img (is in a folder models in the catalogue with game),
with command "FIND" find and remove files bloodra.dff  bloodra.txd and command "ADD" insert files from archive.

Further we open with "Notebook" a file default.ide (a folder data), we find and we replace a trace. A line:

234,	bloodra,	bloodra,	car,	BLOODRA,	BLOODRA,	null,	ignore,	10,	7,	4fff,	249,	0.830000

further by the above mentioned program ("Notebook") it is opened handling.cfg and we find and we replace a trace. A line:

BLOODRA        1950.0	2.00	5.00	1.40	0.00	0.00	0.00	70	0.70	0.75	0.51	5	160.00	20.00	R	P	3.50	0.60	0	28.00	1.00	0.05	0.36	0.42	19000	0.35	-0.10	0.50	0.00	101	1	1

following number in our program installation of colors it in a file carcols.dat:

bloodra, 77,77

ALL!!!!!! WE START THE GAME AND ENJOY!

Big Thanks to:

-Klarnetist                for nice convert and friendship   http://spc.gta.com.ua/ 
-Yoyo                      for parts of textures
-NRG                       for parts
-brendan62                 for advise
-website www.3dcafe.com    for details                       http://3dcafe.com/
-and of course Spit811     for friendship                    http://spc.gta.com.ua/ 





THE END!















